A server for a game that does not exist yet: how not to get caught
By Benjamin D. · PDG
· 2 min read

Contents
Around every anticipated game, offers appear selling a server for something that does not exist. They are easy to spot once you know what to ask.
First question: what do I get today
If the answer is not a concrete working thing, it is not a product. An expectation is not a service, however well it is phrased.
Second question: what if the game never ships
A clear answer about money or service is a good sign. No answer at all is the clearest warning there is.
A date with no source
A release date the developer has not confirmed is a sales argument. The only reliable source is the developer.
A compatibility promise
Nobody can promise compatibility with software that has not been written. Such a promise is always empty.
Months of prepayment
Paying far ahead for a product that does not exist is the most common trap. A short term is always more sensible here.
Look at what is behind it
A host with services running today is more trustworthy than a name that appeared alongside the hype.
Read exactly what is promised
The difference between "reserving a slot" and "a working server" is enormous. Wording matters more than price here.
A price that is too good
A very cheap offer for a game that does not exist usually means nothing will be delivered. Waiting costs nothing.
Do not buy in a hurry
On release day there is always hosting available. Paying months ahead gives practically no advantage.
What we do not do
We do not sell servers for games whose software does not exist. A page may exist, but it says honestly where things stand.
In short
Ask what you get today and what happens if the game never ships. Two questions rule out almost every bad offer.
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