RP community: what to build before release
By Benjamin D. · PDG
· 2 min read

Contents
A new game's roleplay server does not win by being technically ready first. It wins because on release day it already has a group who know each other.
People before software
Twenty people who have played together are worth more than the best server with an empty channel. That order cannot be reversed.
The chat channel is step one
Creating a channel costs only time. That is where the habit forms that later becomes the server's permanent core.
Write the rules earlier
A rule written after the first conflict looks like a punishment. The same rule beforehand looks like a norm.
Pick moderators calmly
Choosing a moderator mid-crisis almost always goes wrong. People chosen in calm times already know what is expected.
Play something else meanwhile
A group playing together today will be ready on release day. One that only waits falls apart before then.
Backstories can start earlier
Character biographies can be written before the game exists. That keeps interest up and gives the first evening content immediately.
Decide the server's character
A strict realistic server, or a looser one? The answer changes everything, from the rules to who you invite.
Do not grow too fast
A hundred strangers on day one is harder than twenty acquaintances. Growth is limited deliberately.
Do not promise what you cannot keep
A promise of a release-day server or round-the-clock moderation is the fastest way to spend trust.
Prepare for a messy start
A new game's framework changes constantly in the first months. A forewarned group handles it well.
Prepare the application form
A short ten-minute form keeps out those who only came to look around.
Most of what precedes is a matter of organisation rather than technique: the decisions are made before you start, the backups have to actually run, and the rules are written while nothing has gone wrong yet. Our SixM server hosting takes on the part there is no reason to do by hand — automatic backups, a database and instant setup, along with a panel where settings, files, mods and restarts are handled without ever opening a command line.