The Farming Simulator 25 server web interface
By Benjamin D. · PDG
· 2 min read

Contents
Farming Simulator 25 makes an unusual choice: instead of a configuration file, the server exposes a web interface. Everything is set from a browser, with no command line. That is what makes self-hosting FS25 approachable for people who would never administer a Minecraft server.
What you do there
- Start and stop the savegame, independently of the server process itself.
- Pick the map and load an existing save.
- Enable and disable installed mods.
- Set the slot count, the password, the displayed name.
- See who is connected and kick if needed.
What needs a restart
This is the main source of confusion. Some settings apply immediately — server name, password, kicks — and others are only read when the savegame loads:
- The mod list. Enabling one while a game is running does nothing at all.
- The map. Obvious, but easy to forget when testing quickly.
- Some economy and difficulty settings, fixed when the career was created.
The simple rule: if a change does not show up, stop the savegame from the interface and start it again. Stopping the savegame does not stop the server, and that separation is the whole point.
Where it stops
The interface does not cover everything. It gives no access to detailed logs, no fine-grained handling of a savegame, and no automation at all. To take a safety copy before a big mod change, you need file access.
Protecting it
It grants full control of the server. Two precautions are worth taking on day one: an admin password that is not the game server password, and limited exposure — the interface has no reason to be open to the whole internet if you are the only one using it.
Our Farming Simulator 25 hosting gives access to both the web interface and the files, so you can take a manual backup before risky changes.
