Backups on a 7 Days to Die server
By Benjamin D. · PDG
· 2 min read

Contents
A 7 Days to Die save is a folder, not a file. That is why so many copies turn out incomplete at the moment of restoring.
The save is a folder
World, player data and server settings sit in separate files. Copying only one gives a world with no players, or the reverse.
What usually destroys a world
A removed mod, a failed update and a process interrupted mid-write. Hardware failure is the rarest cause.
Why one copy is not enough
Damage is rarely noticed the same evening. A missing part of a base is found days later.
How many generations to keep
A week of daily copies and a month of weekly ones is enough. The saves are not large.
Where to store them
A copy on the same machine protects against mistakes, not against losing the machine. At least one belongs elsewhere.
Before every mod change
Removing a mod erases its blocks from bases. The copy taken beforehand is the only protection.
Before every update
A new version can change the save format. A copy beforehand is the cheapest insurance available.
Stop the server with a command
An interrupted write gives a file that opens but is missing part of the world.
Test the restore
A copy that has never been restored is an assumption. One attempt on a separate server shows whether the folder is complete.
Name copies with the date
A date and a short note make restoring fast.
Check the copies appear
A configured schedule and a working schedule are two different things.
Most of what precedes is a matter of organisation rather than technique: the decisions are made before you start, the backups have to actually run, and the rules are written while nothing has gone wrong yet. Our 7 Days to Die server hosting takes on the part there is no reason to do by hand — automatic backups, mod management and instant setup, along with a panel where settings, files, mods and restarts are handled without ever opening a command line.
