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Unturned server: PvP or PvE, and what follows

By Benjamin D. · PDG

· 2 min read

Unturned server: PvP or PvE, and what follows
Contents

This is the first decision to make, before even the map, because it determines who your server is for. And it is not just a switch: a good part of the configuration follows from it.

What the mode changes directly

In PvE, players cannot hurt each other. In PvP they can. That is the switch — but the rest is what decides whether the server is any good.

The settings that follow in PvP

  • Item respawn. Too low, and the first arrivals keep their lead forever. This is the setting that decides whether a new player has a chance.
  • Structure decay. In PvP, indestructible bases freeze the map: after a few weeks every good spot is taken permanently.
  • Death bag duration. It determines whether gear can be recovered after a fight, which entirely changes the cost of engaging.

The settings that follow in PvE

  • Zombie density and damage. With no threat from players, the environment has to supply the difficulty. A PvE server with harmless zombies runs out in a few evenings.
  • Survival needs. Hunger, thirst and temperature become the real constraints, and deserve stricter settings than in PvP.
  • Building rules. PvE attracts builders: generous rules make sense here, where they would be a problem in PvP.

Mixed mode

Some servers allow PvP in specific zones. Appealing on paper, demanding in practice: it needs extra tooling, clear in-game signposting, and moderation to settle border disputes. Best left to established communities.

Deciding honestly

The useful question is not which is better but what you are prepared to moderate. A PvP server needs arbitration, conflict handling and tolerance for people leaving. A PvE server mostly needs a good difficulty balance.

Both can be changed, but not without consequences for settled players. Our Unturned hosting lets you test a configuration on a separate instance before switching the main server over.

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