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The GTA V lesson for GTA 6

By Benjamin D. · PDG

· 2 min read

The GTA V lesson for GTA 6
Contents

The history of GTA V roleplay is the only example from which anything about GTA 6 can be inferred. It is remarkably clear and remarkably slow.

Console before PC

GTA V shipped on console in 2013 and on PC in 2015. Before the PC version, roleplay was not on the table at all.

The framework came from the community

The roleplay framework was not a publisher project. Its arrival therefore depended on no official schedule.

Maturity took years

From the first attempts to a widely used framework, years passed. The large RP servers only came afterwards.

Popularity arrived last

The biggest wave of roleplay began years after the game shipped. It is the most frequently forgotten part of the history.

What that predicts

If the same pattern repeats, GTA 6 community servers are a matter of years rather than months.

What could go faster

The community now has experience and ready-made patterns. That may shorten the wait but does not remove the PC-version condition.

What could go slower

The new game may be technically harder to extend. Nobody will know before the PC version.

The first servers were not the best

Early GTA V roleplay servers were unstable and unfinished. The ones that lasted were not the first but the ones that kept fixing things.

Much of the work was voluntary

Behind the framework and the first resources were volunteers. The schedule therefore depended on neither money nor promises.

What history does not predict

The exact date. Every date circulating today is a derived guess rather than information.

Experience carries over

Whoever runs a good FiveM server today will be in the best position when the new game arrives. It is the one preparation that certainly pays.

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